Dungeon's goals defined
Life of a Regular Adventurer » Devlog
General rework of objectives when you enter the dungeon:
- Now each time you enter the dungeon, you have to survive a fixed amount of seconds. A timer is visible in the top-center of the screen.
- While you are trying to not get hit, and trying to collect the maximum amount of magical essence possible, you'll have to collect orbs before their timer goes out. If you dont, you'll be sended back to the P.A.R.A. site immediatly.
- A first iteration of a "compass" was added. The compass guides you towards the orbs.
- Every time you finish your "work day", you come back to the P.A.R.A. site at the end of the working day, AKA 16pm.
Some extra things:
- First traps of the game: bushes that shoot spikes whenever they sense that the player is near. Some of them shoot 1 spike, and others shoot 3 spikes.
- Now enemies appear while you are playing. They pop out of red portals.
- Now the portal to the dungeon is only open from 10.00 to 16.00.
Bugs fixed:
- PC's home and P.A.R.A. site now have walls, so you don't fall into abyss anymore.
- Traps now hurt enemies consistently.
Files
lora.exe 101 MB
Sep 07, 2022
Life of a Regular Adventurer
Life of a Regular Adventurer
More posts
- New Menu & NPC routines system!Sep 11, 2022
- Small change of dungeon mechanics - Thanks Heiden!Sep 09, 2022
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